Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

18 October 2014

Making a Fictional World Real, Piece by Piece




"Words ought to be a little wild,
for they are the assaults of thoughts on the unthinking."
~ John Maynard Keynes ~


Worldbuilding is a long time fascination of mine. Watching others craft worlds is a particular delight.These authors are my favorites:
James Gurney's Dinotopia series (See his website for the books here: http://www.dinotopia.com/)
  • Dinotopia: A Land Apart from Time
  • Dinotopia: The World Beneath
  • Dinotopia: First Flight
  • Dinotopia: Journey to Chandara
Ursula Le Guin (Pretty much anything. She is a Master World Builder.)
(See her website here: http://www.ursulakleguin.com/)
  • The Dispossessed
  • The Left Hand of Darkness
  •  Her Earthsea Trilogy (6 books)
  • Changing Planes
  • The Birthday of the World: And Other Stories
Anne McCaffrey
(See the website for the series here: http://pernhome.com/pern/)
  • Her Pern series, especially the first six published.
  • (The later ones written by her son Todd McCaffrey are a tad mechanistic and lack Anne's flair for description and character.) Full list of titles: http://en.wikipedia.org/wiki/List_of_Pern_books
Wright, Austin Tappan. Islandia. NY: Farrar & Rinehart, 1942.
(Also available in modern paperback reprints.)

Several years ago Hoja, my friend and creative colleague, and I found ourselves worldbuilding by happenstance.  She and I took to playing Scrabble at family gatherings. To make it more fun, we changed the rules:
  • No keeping points.
  • We had to stick with the 7 tiles of a standard game.
  • The words had to be "invented words".
  • As each word was placed on the board, the player had to provide a "lengthy, detailed, credible faux definition and use the word in a complete sentence."

 
For our amusement we took a photo of the board at the end of our first game, and then the second.  By the third time we played we realized we both seemed to be pulling our words and their definitions from some shared place. 



It's been three years of worldmaking now. Our imagined place does not yet have a name (I have one in mind but we've yet to agree if that is it.) Based on coffeeshop or dinnertime conversations (often while playing our tile game), we've a general sense of the geography. Hoja says she is going to see if she can sketch out a map of things.

Once we even tried to create the recipe for a food word we came up with for a grain dish. It turned out splendidly! And while making it as part of a meal one evening we discussed the likely regional variations of the dish - which we've both tried making since then.




After a while, using a modern Scrabble set seemed odd. I began to think about what "playing tiles" would be like in our imagined place.

That's all it took for me to want to actually make a game set for us. In doing so, the story continued to make itself. I discovered that our fellow imaginaries like to make their own tiles and playing cloths, or have a set made by a friend or long distant ancestor.  Here is what I made for Hoja and myself. We are still working out the back stories for our respective game sets.




One set of tiles I made using Sculpey plastic clay which I stamped and then painted. I deliberately let the tiles over-bake so they'd look more like old bone.







Hoja's set I made from leather. I had a small stash of cowhide pieces in several colors. I cut tiles from each, hand-lettered them with India ink, and added a splash of metallic gold to make the letters stand out.






The modern cardboard board was replaced by a two-sided fabric playing cloth. One side was made from upholstery fabric with a pattern that could be used for a traditional tiles layout. The reverse was made from some dark blue cotton velveteen. Hoja is fond of ground ivy so I embroidered large ivy leaves on hers. Mine captured another world: the map of Anarres from Ursula Le Guin's The Dispossessed.







As I sewed and embroidered I thought of the imagined people with whom we might play. This led me to think that the playing cloth might be used for other games as well. So the finished playing set included a stitched bag with marker pieces: sea shells for me, river stones for Hoja.  I found some green dice, a pair for each of us, and finished things up with a pair of varnished chopsticks to hold the tiles during play.






The bags for the tiles, dice, and playing markers I made from an old pair of flannel travel bags for shoes, trimmed short to be more portable.





The sticks were rolled up inside the playing cloth and the roll was then tied with a leather strip.




I couldn't wait until the Yule season to give Hoja her gift! We met at a park overlooking a lake. I told her the story of the games' making. It sparked another round of shared story building: names of people, descriptions of a house one had inherited and was now making her own, and the beginnings of the cartography of the place.

Our land is not perfect, nor are its people. Nor are we as we create it all. And at this point there is no real end goal. Hoja and I have talked about collaborative writing projects, but this land may or may not be the setting for our stories.  And although we've had the chance to see each other since that afternoon by the lake, we've both been terribly busy. We have yet to actually play our now-real fictional game. 


"You can change your world by changing your words....
Remember, death and life are in the power of the tongue."
~ Joel Osteen ~




08 September 2012

The Awesome Board Game - Part 2




Last month I posted about the creation of The Awesome Board Game by my two ace nephews and myself.  This past weekend they rolled it out at a family picnic.  (Two weeks earlier we had given it a test run at their house.  It had rained and the yard was still rather damp so we laid out half the playing squares in the living room and dining room.)

The plan was for the boys to be the Gamemasters.  I told them I'd make them Official Gamemaster Hats.  A quick visit to a local party supplies shop turned up two plastic bowlers for a mere $2.99 each.  A follow up trip to a nearby Dollar Store provided the rest.  Add one glue gun and . . .  voila!




The hats were officially bestowed at the start of the event.






They didn't stay with the nephews for long, though.  During the course of the game several of the kids asked to wear them!

Our picnic area was fairly large and the complete game board took up a lot of space (though perhaps too much, we thought later).




Teams were formed, usually with an adult or 2 and a handful of kids. One group of 3 young ladies was pretty high energy! (As the game progressed the teams morphed a bit as kids moved from group to group.)

One of the features of the game were the Silly Cards - cards players picked when they landed on a square marked with a big letter C.  The boys and I had spent a fun lunch time several weeks ago coming up with silly ideas for the cards.  I took our list home and did up some jazzy versions using Microsoft Word.  Here are a few of them.  








Player Teams used either foam dice (found at the ever amazing American Science & Surplus store) or the larger cardboard dice the boys made. Frisbees (found at Goodwill) served as the place markers.




The game got underway.  Much silliness ensued.






For the most part, the Awesome Board Game project was a success.  But when we do it again, we'll need to consider a few of the hitches we ran into.
  • The game went faster than it had during the in-house test run.  Laying out the squares in such a way that players get moved around more might have helped that.  
  • We hadn't taken into account that it would be hard to hear what was going on when in a larger, outdoor space.  Rather than setting up the game off to the side, it might have worked better to have had it in the center of our family area.
  • More Silly Cards!  Actually, we had enough cards, but not enough of the Silly Card Squares to land on.  As a result, we didn't have as much of the goofy stuff as we did just moving from square to square.
 
 


p.s  In the Part 1 post about this game, I mentioned the dreaded Vortex Squares and the fact that we didn't quite know what made them so dreaded!  The boys decided that landing on a Vortex (there were two of them) acted as a kind of wormhole.  Landing on one meant you got sucked through and back to the other one.  
 ~ ~ ~

The boys are back in school now and I have several big projects of my own in the works.  It was a great summer of fun for all though.  It will be interesting to see what we come up with next!






02 August 2012

The Awesome Board Game - Part 1





My nephews and I have a lot of fun with our projects.
Two years ago they learned all about manual typewriters.






We called ourselves The Three Planeteers.







The past two Summers they planned, cooked, and hosted two multi-course dinners for their family.
For this project we named ourselves The Three Cooketeers!






This Summer we have a new project and are calling ourselves The Three Amazing Gamesters!  Our project -- The Amazing Board Game -- was inspired by the above picture and story about a family who created a person-sized board game using carpet squares, paper, and canvas tape.  

We modified the supplies list, using cloth placemats we found at Goodwill in place of the carpet pieces (which were just too expensive).  It took awhile to collect them all (we needed 50!).  Finally, thanks to Aunt Cee, we had enough to start.

First, so we could get a sense of how the game was going to look, we laid out all the placemats in the boys' backyard.  It helped us get an idea of the flow of the game.





Then we decided which mats would have something painted on them - Start, Finish, directional arrows, instructions, and "C" for the Silly Card option. (The Silly Cards will have instructions for the player - stuff like "Stand on one leg and sing a song" and "Trade places with a player on another square" and "Do the Chicken Dance.")




Since we needed some solid floor space for the next step, we took the stack of to-be-painted mats inside, turned on the Olympics to provide some happy background sound, sat down on the floor, and proceeded to draw and cut the image stencils out of freezer paper.  Older Boy1 was a total whiz with the scissors and Boy2 used an X-acto knife.  At the end, Boy1 wanted to try the X-acto and finished up his stencils in good time.

And, because our projects are never complete without some proper goofing around, the boys made their usual funny faces for my camera!





Afterward we ironed the stencils onto the mats. Both boys took a turn.






Then -- the most fun part of the project -- spray painting the designs!  We went back outside, where the boys spread out newspapers to protect the grass.



 


Neither of the boys had used spray paints before, so they were pretty excited to see what it would be like.  (I was impressed that they decided on their own that they would use goggles and protective masks.)  After a few basic training rules on how to use the paint canisters, they were off and running.





After letting the paint dry a bit, they carefully removed the freezer paper stencils.  It was a lot of fun seeing all our work turn into a real game!





Two squares were special, though.  Boy1 had the idea that there should be two Vortex Squares.  Unlike all the others, landing on a Vortex Square will totally change that player's game!  How you ask?  Well, we're not sure yet.  We just know a Vortex Square is a really cool thing to have!  (We'll be getting together again soon to write up the text for all the Silly Cards and create the game rules.  I guess we'll find out then.)

After practicing on the newpaper, they simultaneously painted their vortex designs in one try.







More funny faces!




From start to finish, creating the board game squares took us only two and a half hours. We celebrated with a lunch of fancy sub sandwiches and cookies from Jimmy John's and watching Brit Bradley Wiggins win his gold medal for cycling.  A rather fun and fine day all around. 




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